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Explores Perlin noise for creating realistic procedural models and textures in computer graphics.
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Delves into volume computation using the divergence theorem and surface boundaries, with applications in computer graphics.
Tangent Vectors and Bézier Curves
Explains tangent vectors of curves and the construction and applications of Bézier curves in computer graphics.
Virtual Humans: Expressive Movements & Uncanny Valley
Delves into Virtual Humans' expressive movements and the uncanny valley phenomenon in computer animation.
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