Del in cylindrical and spherical coordinatesThis is a list of some vector calculus formulae for working with common curvilinear coordinate systems. This article uses the standard notation ISO 80000-2, which supersedes ISO 31-11, for spherical coordinates (other sources may reverse the definitions of θ and φ): The polar angle is denoted by : it is the angle between the z-axis and the radial vector connecting the origin to the point in question. The azimuthal angle is denoted by : it is the angle between the x-axis and the projection of the radial vector onto the xy-plane.
Nabla symbol∇ The nabla symbol The nabla is a triangular symbol resembling an inverted Greek delta: or ∇. The name comes, by reason of the symbol's shape, from the Hellenistic Greek word νάβλα for a Phoenician harp, and was suggested by the encyclopedist William Robertson Smith to Peter Guthrie Tait in correspondence. The nabla symbol is available in standard HTML as ∇ and in LaTeX as \nabla. In Unicode, it is the character at code point U+2207, or 8711 in decimal notation, in the Mathematical Operators block.
Orthogonal coordinatesIn mathematics, orthogonal coordinates are defined as a set of d coordinates in which the coordinate hypersurfaces all meet at right angles (note that superscripts are indices, not exponents). A coordinate surface for a particular coordinate qk is the curve, surface, or hypersurface on which qk is a constant. For example, the three-dimensional Cartesian coordinates (x, y, z) is an orthogonal coordinate system, since its coordinate surfaces x = constant, y = constant, and z = constant are planes that meet at right angles to one another, i.
Flow velocityIn continuum mechanics the flow velocity in fluid dynamics, also macroscopic velocity in statistical mechanics, or drift velocity in electromagnetism, is a vector field used to mathematically describe the motion of a continuum. The length of the flow velocity vector is the flow speed and is a scalar. It is also called velocity field; when evaluated along a line, it is called a velocity profile (as in, e.g., law of the wall).
Vector calculus identitiesThe following are important identities involving derivatives and integrals in vector calculus. Gradient For a function in three-dimensional Cartesian coordinate variables, the gradient is the vector field: where i, j, k are the standard unit vectors for the x, y, z-axes. More generally, for a function of n variables , also called a scalar field, the gradient is the vector field: where are orthogonal unit vectors in arbitrary directions. As the name implies, the gradient is proportional to and points in the direction of the function's most rapid (positive) change.
Blob detectionIn computer vision, blob detection methods are aimed at detecting regions in a that differ in properties, such as brightness or color, compared to surrounding regions. Informally, a blob is a region of an image in which some properties are constant or approximately constant; all the points in a blob can be considered in some sense to be similar to each other. The most common method for blob detection is convolution.
Triple productIn geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors. The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product. The scalar triple product (also called the mixed product, box product, or triple scalar product) is defined as the dot product of one of the vectors with the cross product of the other two.
Vector fields in cylindrical and spherical coordinatesNote: This page uses common physics notation for spherical coordinates, in which is the angle between the z axis and the radius vector connecting the origin to the point in question, while is the angle between the projection of the radius vector onto the x-y plane and the x axis. Several other definitions are in use, and so care must be taken in comparing different sources. Vectors are defined in cylindrical coordinates by (ρ, φ, z), where ρ is the length of the vector projected onto the xy-plane, φ is the angle between the projection of the vector onto the xy-plane (i.
Hyperbolic partial differential equationIn mathematics, a hyperbolic partial differential equation of order is a partial differential equation (PDE) that, roughly speaking, has a well-posed initial value problem for the first derivatives. More precisely, the Cauchy problem can be locally solved for arbitrary initial data along any non-characteristic hypersurface. Many of the equations of mechanics are hyperbolic, and so the study of hyperbolic equations is of substantial contemporary interest. The model hyperbolic equation is the wave equation.
Anisotropic diffusionIn and computer vision, anisotropic diffusion, also called Perona–Malik diffusion, is a technique aiming at reducing without removing significant parts of the image content, typically edges, lines or other details that are important for the interpretation of the image. Anisotropic diffusion resembles the process that creates a scale space, where an image generates a parameterized family of successively more and more blurred images based on a diffusion process.