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Neurological patients with impaired upper limbs often receive arm therapy to restore or relearn lost motor functions. During the last years robotic devices were developed to assist the patient during the training. In daily life the diversity of movements i ...
As new technologies enable a radical transformation of the learning process, new learning approaches and techniques appear, and the need for quality assurance of all learning assets emerges. Although, the existing e-learning standards have managed to cover ...
This book constitutes the refereed proceedings of the 6th European Conference on Technology Enhanced Learning, EC-TEL 2011, held in Palermo, Italy, in September 2010. The 30 revised full papers presented were carefully reviewed and selected from 158 submis ...
Perceptual learning is an implicit form of learning which induces long-lasting perceptual enhancements. Perceptual learning shows intriguing characteristics. For example, a minimal number of trials per session is needed for learning and the interleaved pre ...
Two strategies have been proposed in CSCL to foster effective collaboration: structuring the learning scenario by means of collaboration scripts and monitoring interactions among participants in order to detect and regulate potential deviations from the in ...
The design of effective trust and reputation mechanisms for personal learning environments (PLEs) is believed to be a promising research direction. In this paper, we propose a 4-dimensional trust model that complies with the specific requirements of PLEs. ...
Interactive tabletops are gaining increased attention from CSCL researchers. This paper analyses the relation between this technology and teaching and learning processes. At a global level, one could argue that tabletops convey a socio-constructivist flavo ...
Many students leave school with a fragmented understanding of biology that does not allow them to connect their ideas to their everyday lives (Wandersee, 1989; Mintzes, Wandersee, & Novak, 1998; Mintzes, Wandersee, & Novak, 2000a). Understanding evolution ...
Both virtual and personal learning environments (VLEs and PLEs) are technologies widely used with educational purposes. Moreover, there also exists a pedagogical trend towards the development of high-level competencies, such as the capacity to work collabo ...
We analyze classroom orchestration as a question of usability in which the classroom is the user. Our experiments revealed design features that reduce the global orchestration load. According to our studies in vocational schools, paper-based interfaces hav ...
International Society of the Learning Sciences2011