SubtractionSubtraction (which is signified by the minus sign ) is one of the four arithmetic operations along with addition, multiplication and division. Subtraction is an operation that represents removal of objects from a collection. For example, in the adjacent picture, there are 5 − 2 peaches—meaning 5 peaches with 2 taken away, resulting in a total of 3 peaches. Therefore, the difference of 5 and 2 is 3; that is, 5 − 2 = 3.
Multiplicative inverseIn mathematics, a multiplicative inverse or reciprocal for a number x, denoted by 1/x or x−1, is a number which when multiplied by x yields the multiplicative identity, 1. The multiplicative inverse of a fraction a/b is b/a. For the multiplicative inverse of a real number, divide 1 by the number. For example, the reciprocal of 5 is one fifth (1/5 or 0.2), and the reciprocal of 0.25 is 1 divided by 0.25, or 4. The reciprocal function, the function f(x) that maps x to 1/x, is one of the simplest examples of a function which is its own inverse (an involution).
EllipsisThe ellipsis (əˈlɪpsɪs; also known informally as dot dot dot) is a series of dots that indicates an intentional omission of a word, sentence, or whole section from a text without altering its original meaning. The plural is ellipses. The term originates from the ἔλλειψις, élleipsis meaning 'leave out'. Opinions differ as to how to render ellipses in printed material. According to The Chicago Manual of Style, it should consist of three periods, each separated from its neighbor by a non-breaking space: .
ArithmeticArithmetic () is an elementary part of mathematics that consists of the study of the properties of the traditional operations on numbers—addition, subtraction, multiplication, division, exponentiation, and extraction of roots. In the 19th century, Italian mathematician Giuseppe Peano formalized arithmetic with his Peano axioms, which are highly important to the field of mathematical logic today.
Scalar multiplicationIn mathematics, scalar multiplication is one of the basic operations defining a vector space in linear algebra (or more generally, a module in abstract algebra). In common geometrical contexts, scalar multiplication of a real Euclidean vector by a positive real number multiplies the magnitude of the vector—without changing its direction. The term "scalar" itself derives from this usage: a scalar is that which scales vectors.
Division ringIn algebra, a division ring, also called a skew field, is a nontrivial ring in which division by nonzero elements is defined. Specifically, it is a nontrivial ring in which every nonzero element a has a multiplicative inverse, that is, an element usually denoted a^–1, such that a a^–1 = a^–1 a = 1. So, (right) division may be defined as a / b = a b–1, but this notation is avoided, as one may have a b^–1 ≠ b^–1 a. A commutative division ring is a field.
Scalar (mathematics)A scalar is an element of a field which is used to define a vector space. In linear algebra, real numbers or generally elements of a field are called scalars and relate to vectors in an associated vector space through the operation of scalar multiplication (defined in the vector space), in which a vector can be multiplied by a scalar in the defined way to produce another vector. Generally speaking, a vector space may be defined by using any field instead of real numbers (such as complex numbers).
Elementary arithmeticElementary arithmetic is a branch of mathematics involving basic numerical operations, namely addition, subtraction, multiplication, and division. Due to its low level of abstraction, broad range of application, and being the foundation of all mathematics, elementary arithmetic is generally the first critical branch of mathematics to be taught in schools. Numerical digit Symbols called digits are used to represent the value of numbers in a numeral system. The most commonly used digits are the Arabic numerals (0 to 9).
Product (mathematics)In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together). When one factor is an integer, the product is called a multiple. The order in which real or complex numbers are multiplied has no bearing on the product; this is known as the commutative law of multiplication.
Multiplication algorithmA multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Efficient multiplication algorithms have existed since the advent of the decimal system. If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.