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We consider the problem of minimizing delay when broadcasting over erasure channels with feedback. A sender wishes to communicate the same set of μ messages to several receivers over separate erasure channels. The sender can broad- cast a single message or ...
We consider the problem of minimizing delay when broadcasting over erasure channels with feedback. A sender wishes to communicate the same set of mu messages to several receivers over separate erasure channels. The sender can broadcast a single message or ...
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This paper studies the multicast routing and admission control problem on unit-capacity tree and mesh topologies in the throughput model. The problem is a generalization of the edge-disjoint paths problem and is NP-hard both on trees and meshes. We study b ...
We consider the problem of minimizing delay when broadcasting over erasure channels with feedback. A sender wishes to communicate the same set of m messages to several receivers. The sender can broadcast a single message or a combination (encoding) of mess ...
Consider a source broadcasting M packets to N receivers over independent erasure channels, where perfect feedback is available from the receivers to the source, and the source is allowed to use coding. We investigate offline and online algorithms that opti ...
The Distinct Element Method (DEM) is a popular tool to perform granular media simulations. The two key elements this requires are an adequate model for inter-particulate contact forces and an efficient contact detection method. Originally, this method was ...
Neighbor discovery is one of the first steps in the initialization of a wireless ad hoc network. In this paper, we design and analyze practical algorithms for neighbor discovery in wireless networks. We first consider an ALOHA-like neighbor discovery algor ...
We present the first polylog-competitive online algorithm for the general multicast admission control and routing problem in the throughput model. The ratio of the number of requests accepted by the optimum offline algorithm to the expected number of reque ...
This paper presents a multiagent-system for integrating AL-ICE: a real-life, distributed, large-scale particle physics experiment of the LHC project at CERN. The work is concerned with solving the large-scale coordination problem using a distributed constr ...
Humans have the ability to learn. Having seen an object we can recognise it later. We can do this because our nervous system uses an efficient and robust visual processing and capabilities to learn from sensory input. On the other hand, designing algorithm ...