Traffic shaping is a bandwidth management technique used on computer networks which delays some or all datagrams to bring them into compliance with a desired traffic profile. Traffic shaping is used to optimize or guarantee performance, improve latency, or increase usable bandwidth for some kinds of packets by delaying other kinds. It is often confused with traffic policing, the distinct but related practice of packet dropping and packet marking.
The most common type of traffic shaping is application-based traffic shaping. In application-based traffic shaping, fingerprinting tools are first used to identify applications of interest, which are then subject to shaping policies. Some controversial cases of application-based traffic shaping include bandwidth throttling of traffic. Many application protocols use encryption to circumvent application-based traffic shaping.
Another type of traffic shaping is route-based traffic shaping. Route-based traffic shaping is conducted based on previous-hop or next-hop information.
If a link becomes utilized to the point where there is a significant level of congestion, latency can rise substantially. Traffic shaping can be used to prevent this from occurring and keep latency in check. Traffic shaping provides a means to control the volume of traffic being sent into a network in a specified period (bandwidth throttling), or the maximum rate at which the traffic is sent (rate limiting), or more complex criteria such as generic cell rate algorithm. This control can be accomplished in many ways and for many reasons; however traffic shaping is always achieved by delaying packets.
Traffic shaping is commonly applied at the network edges to control traffic entering the network, but can also be applied by the traffic source (for example, computer or network card) or by an element in the network.
Traffic shaping is sometimes applied by traffic sources to ensure the traffic they send complies with a contract which may be enforced in the network by traffic policing.
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A network scheduler, also called packet scheduler, queueing discipline (qdisc) or queueing algorithm, is an arbiter on a node in a packet switching communication network. It manages the sequence of network packets in the transmit and receive queues of the protocol stack and network interface controller. There are several network schedulers available for the different operating systems, that implement many of the existing network scheduling algorithms. The network scheduler logic decides which network packet to forward next.
Bandwidth management is the process of measuring and controlling the communications (traffic, packets) on a network link, to avoid filling the link to capacity or overfilling the link, which would result in network congestion and poor performance of the network. Bandwidth is described by bit rate and measured in units of bits per second (bit/s) or bytes per second (B/s).
A computer network is a set of computers sharing resources located on or provided by network nodes. Computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialized or general-purpose hosts.
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