In geometry, inversive geometry is the study of inversion, a transformation of the Euclidean plane that maps circles or lines to other circles or lines and that preserves the angles between crossing curves. Many difficult problems in geometry become much more tractable when an inversion is applied. Inversion seems to have been discovered by a number of people contemporaneously, including Steiner (1824), Quetelet (1825), Bellavitis (1836), Stubbs and Ingram (1842-3) and Kelvin (1845).
The concept of inversion can be generalized to higher-dimensional spaces.
To invert a number in arithmetic usually means to take its reciprocal. A closely related idea in geometry is that of "inverting" a point. In the plane, the inverse of a point P with respect to a reference circle (Ø) with center O and radius r is a point P, lying on the ray from O through P such that
This is called circle inversion or plane inversion. The inversion taking any point P (other than O) to its image P also takes P back to P, so the result of applying the same inversion twice is the identity transformation on all the points of the plane other than O (self-inversion). To make inversion an involution it is necessary to introduce a point at infinity, a single point placed on all the lines, and extend the inversion, by definition, to interchange the center O and this point at infinity.
It follows from the definition that the inversion of any point inside the reference circle must lie outside it, and vice versa, with the center and the point at infinity changing positions, whilst any point on the circle is unaffected (is invariant under inversion). In summary, the nearer a point to the center, the further away its transformation, and vice versa.
To construct the inverse P of a point P outside a circle Ø:
Draw the segment from O (center of circle Ø) to P.
Let M be the midpoint of OP. (Not shown)
Draw the circle c with center M going through P. (Not labeled. It's the blue circle)
Let N and N be the points where Ø and c intersect.
Draw segment NN.
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In geometry and complex analysis, a Möbius transformation of the complex plane is a rational function of the form of one complex variable z; here the coefficients a, b, c, d are complex numbers satisfying ad − bc ≠ 0. Geometrically, a Möbius transformation can be obtained by first performing stereographic projection from the plane to the unit two-sphere, rotating and moving the sphere to a new location and orientation in space, and then performing stereographic projection (from the new position of the sphere) to the plane.
In mathematics, a stereographic projection is a perspective projection of the sphere, through a specific point on the sphere (the pole or center of projection), onto a plane (the projection plane) perpendicular to the diameter through the point. It is a smooth, bijective function from the entire sphere except the center of projection to the entire plane. It maps circles on the sphere to circles or lines on the plane, and is conformal, meaning that it preserves angles at which curves meet and thus locally approximately preserves shapes.
In mathematics, conformal geometry is the study of the set of angle-preserving (conformal) transformations on a space. In a real two dimensional space, conformal geometry is precisely the geometry of Riemann surfaces. In space higher than two dimensions, conformal geometry may refer either to the study of conformal transformations of what are called "flat spaces" (such as Euclidean spaces or spheres), or to the study of conformal manifolds which are Riemannian or pseudo-Riemannian manifolds with a class of metrics that are defined up to scale.
Ce cours entend exposer les fondements de la géométrie à un triple titre :
1/ de technique mathématique essentielle au processus de conception du projet,
2/ d'objet privilégié des logiciels de concept
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