Concept

Graphic art software

Summary
Graphic art software is a subclass of application software used for graphic design, multimedia development, stylized , technical illustration, general , or simply to access graphic files. Art software uses either raster or vector graphic reading and editing methods to create, edit, and view art. Many artists and other creative professionals today use personal computers rather than traditional media. Using graphic art software may be more efficient than rendering using traditional media by requiring less hand–eye coordination, requiring less skill, and utilizing the computer's quicker (sometimes more accurate) automated rendering functions to create images. However, advanced level computer styles, effects and editing methods may require a steeper learning curve of computer technical skills than what was required to learn traditional hand rendering and mental imaging skills. The potential of the software to enhance or hinder creativity may depend on the intuitiveness of the interface. Most art software includes common functions, creation tools, editing tools, filters, and automated rendering modes. Many, however, are designed to enhance a specialized skill or technique. Specialized software packages may be discontinued for various reasons such as lack of appreciation for the result, lack of expertise and training for the product, or simply not worth the time and money investment, but most likely due to obsolescence compared to newer methods or integration as a feature of newer more complete software packages. Graphic design professionals favor general image editing software and page layout software commonly referred to as desktop publishing software. Graphic designers that are also image developers or multimedia developers may use a combination of page layout software with the following: Multimedia development professionals favor software with audio, motion and interactivity such as software for creating and editing hypermedia, electronic presentations (more specifically slide presentations), computer simulations and games.
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