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Related lectures (18)
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Virtual Humans: Motion Capture and Real-time Animation
Discusses motion capture for realistic virtual humans and the balance of CPU/GPU use.
Full-Body Motion Capture: Background and Applications
Explores the background and applications of full-body motion capture techniques, including posture reconstruction and collision avoidance.
Human Body Capture: Motion Reconstruction and Synthesis
Explores human body capture, motion reconstruction, and synthesis in 3D scenes, including markerless capture and generative motion models.
Introduction to Quantum Chaos
Covers the introduction to Quantum Chaos, classical chaos, sensitivity to initial conditions, ergodicity, and Lyapunov exponents.
User Digitization: Advances in Motion Capture and Activity Recognition
Explores advancements in user digitization through motion capture and activity recognition technologies.
Low Grade Sensors: Data Visualization and Motion Tracking
Covers the visualization of smartphone sensor data and the application of sensors in sports motion tracking.
AI and Ethics
Delves into the potential and ethical challenges of AI technologies, emphasizing responsible research and diverse datasets.
Character Animation: Techniques and Challenges
Explores character animation techniques, including motion capturing, skeletal-based animation, and facial animation, highlighting the challenges and advancements in creating realistic characters.
Full-Body Motion Capture: Posture and Collision Avoidance
Explores full-body motion capture, posture reconstruction, collision avoidance, and future interaction possibilities.
Ethics of AI: Update Al Act
Explores the ethical implications and risks of AI, focusing on the Update Al Act and high-risk AI systems.