Computer graphicsComputer graphics deals with generating s and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing.
Salt Lake CitySalt Lake City, often shortened to Salt Lake or SLC, is the capital and most populous city of Utah, United States. It is the seat of Salt Lake County, the most populous county in Utah. With a population of 200,133 in 2020, it is the 117th most populous city in the United States, the city is the core of the Salt Lake City metropolitan area, which had a population of 1,257,936 at the 2020 census.
Phong reflection modelThe Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading", particularly if the model is used with the interpolation method of the same name and in the context of pixel shaders or other places where a lighting calculation can be referred to as “shading”.
Phong shadingIn 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model.
Bui Tuong PhongBui Tuong Phong (December 14, 1942 – July 1975) was a Vietnamese-born computer graphics researcher and pioneer. He invented the widely used Phong shading algorithm and Phong reflection model. Phong was born in Hanoi, then French Indochina. After attending the Lycée Albert Sarraut there, he moved with his family to Saigon in 1954, where he attended the Lycée Jean Jacques Rousseau. He went to France in 1964 and was admitted to the Grenoble Institute of Technology.
Utah State UniversityUtah State University (USU or Utah State) is a public land-grant research university with its main campus in Logan, Utah. The Northwest Commission on Colleges and Universities accredits it. USU is Utah's largest public residential campus, with nearly 20,000 students living on or near campus. As of Fall 2022, it had 27,943 enrolled students, including 24,835 undergraduates and 3,108 graduate students. Founded in 1888 as Utah's land-grant college, USU focused on science, engineering, agriculture, domestic arts, military science, and mechanic arts.
UtahUtah (ˈjuːtɑː , ˈjuːtɔː ) is a landlocked state in the Mountain West subregion of the Western United States. It is bordered to its east by Colorado, to its northeast by Wyoming, to its north by Idaho, to its south by Arizona, and to its west by Nevada. Utah also touches a corner of New Mexico in the southeast. Of the fifty U.S. states, Utah is the 13th-largest by area; with a population over three million, it is the 30th-most-populous and 11th-least-densely populated.
Computer animationComputer animation is the process used for digitally generating animations. The more general term (CGI) encompasses both static scenes (s) and dynamic images (s), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations.