Summary
Wear is the damaging, gradual removal or deformation of material at solid surfaces. Causes of wear can be mechanical (e.g., erosion) or chemical (e.g., corrosion). The study of wear and related processes is referred to as tribology. Wear in machine elements, together with other processes such as fatigue and creep, causes functional surfaces to degrade, eventually leading to material failure or loss of functionality. Thus, wear has large economic relevance as first outlined in the Jost Report. Abrasive wear alone has been estimated to cost 1-4% of the gross national product of industrialized nations. Wear of metals occurs by plastic displacement of surface and near-surface material and by detachment of particles that form wear debris. The particle size may vary from millimeters to nanometers. This process may occur by contact with other metals, nonmetallic solids, flowing liquids, solid particles or liquid droplets entrained in flowing gasses. The wear rate is affected by factors such as type of loading (e.g., impact, static, dynamic), type of motion (e.g., sliding, rolling), temperature, and lubrication, in particular by the process of deposition and wearing out of the boundary lubrication layer. Depending on the tribosystem, different wear types and wear mechanisms can be observed. Types of wear are identified by relative motion, the nature of disturbance at the worn surface or "mechanism", and whether it effects a self regenerative or base layer. Wear mechanisms are the physical disturbance. For example, the mechanism of adhesive wear is adhesion. Wear mechanisms and/or sub-mechanisms frequently overlap and occur in a synergistic manner, producing a greater rate of wear than the sum of the individual wear mechanisms. Adhesive wear can be found between surfaces during frictional contact and generally refers to unwanted displacement and attachment of wear debris and material compounds from one surface to another.
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Ontological neighbourhood
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Related concepts (10)
Tribology
Whenever two objects rub together, for instance wheels on a road, gears in a motor, there is both friction and wear. Different surfaces have different amounts of friction, for instance a smooth surface compared to a rough one. How much material comes off also depends upon the surfaces, and also how much pressure is used -- for instance using sandpaper to smooth out wood. One can also add liquids such as oils or water to reduce the friction, which is called lubrication.
Solid
Solid is one of the four fundamental states of matter (the others being liquid, gas, and plasma). The molecules in a solid are closely packed together and contain the least amount of kinetic energy. A solid is characterized by structural rigidity (as in rigid bodies) and resistance to a force applied to the surface. Unlike a liquid, a solid object does not flow to take on the shape of its container, nor does it expand to fill the entire available volume like a gas.
Contact mechanics
Contact mechanics is the study of the deformation of solids that touch each other at one or more points. A central distinction in contact mechanics is between stresses acting perpendicular to the contacting bodies' surfaces (known as normal stress) and frictional stresses acting tangentially between the surfaces (shear stress). Normal contact mechanics or frictionless contact mechanics focuses on normal stresses caused by applied normal forces and by the adhesion present on surfaces in close contact, even if they are clean and dry.
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