Concept

Non-return-to-zero

Related concepts (8)
Bit rate
In telecommunications and computing, bit rate (bitrate or as a variable R) is the number of bits that are conveyed or processed per unit of time. The bit rate is expressed in the unit bit per second (symbol: bit/s), often in conjunction with an SI prefix such as kilo (1 kbit/s = 1,000 bit/s), mega (1 Mbit/s = 1,000 kbit/s), giga (1 Gbit/s = 1,000 Mbit/s) or tera (1 Tbit/s = 1,000 Gbit/s). The non-standard abbreviation bps is often used to replace the standard symbol bit/s, so that, for example, 1 Mbps is used to mean one million bits per second.
Line code
In telecommunication, a line code is a pattern of voltage, current, or photons used to represent digital data transmitted down a communication channel or written to a storage medium. This repertoire of signals is usually called a constrained code in data storage systems. Some signals are more prone to error than others as the physics of the communication channel or storage medium constrains the repertoire of signals that can be used reliably. Common line encodings are unipolar, polar, bipolar, and Manchester code.
Manchester code
In telecommunication and data storage, Manchester code (also known as phase encoding, or PE) is a line code in which the encoding of each data bit is either low then high, or high then low, for equal time. It is a self-clocking signal with no DC component. Consequently, electrical connections using a Manchester code are easily galvanically isolated. Manchester code derives its name from its development at the University of Manchester, where the coding was used for storing data on the magnetic drums of the Manchester Mark 1 computer.
Symbol rate
In a digitally modulated signal or a line code, symbol rate, modulation rate or baud rate is the number of symbol changes, waveform changes, or signaling events across the transmission medium per unit of time. The symbol rate is measured in baud (Bd) or symbols per second. In the case of a line code, the symbol rate is the pulse rate in pulses per second. Each symbol can represent or convey one or several bits of data. The symbol rate is related to the gross bit rate, expressed in bits per second.
Pulse-code modulation
Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the amplitude of the analog signal is sampled at uniform intervals, and each sample is quantized to the nearest value within a range of digital steps. Linear pulse-code modulation (LPCM) is a specific type of PCM in which the quantization levels are linearly uniform.
Data signaling rate
In telecommunication, data signaling rate (DSR), also known as gross bit rate, is the aggregate rate at which data passes a point in the transmission path of a data transmission system. The DSR is usually expressed in bits per second. The data signaling rate is given by where m is the number of parallel channels, ni is the number of significant conditions of the modulation in the i-th channel, and Ti is the unit interval, expressed in seconds, for the i-th channel.
Bipolar encoding
In telecommunication, bipolar encoding is a type of return-to-zero (RZ) line code, where two nonzero values are used, so that the three values are +, −, and zero. Such a signal is called a duobinary signal. Standard bipolar encodings are designed to be DC-balanced, spending equal amounts of time in the + and − states. The reason why bipolar encoding is classified as a return to zero (RZ) is that when a bipolar encoded channel is idle the line is held at a constant "zero" level, and when it is transmitting bits the line is either in a +V or -V state corresponding to the binary bit being transmitted.
USB
Universal Serial Bus (USB) is an industry standard that specifies the physical interfaces and protocols for connecting, data transferring and powering of hosts, such as personal computers, peripherals, e.g. keyboards and mobile devices, and intermediate hubs. USB was designed to standardize the connection of peripherals to computers, replacing various interfaces such as serial ports, parallel ports, game ports, and ADB ports. It has become commonplace on a wide range of devices, such as keyboards, mice, cameras, printers, scanners, flash drives, smartphones, game consoles, and power banks.

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