Summary
Deep reinforcement learning (deep RL) is a subfield of machine learning that combines reinforcement learning (RL) and deep learning. RL considers the problem of a computational agent learning to make decisions by trial and error. Deep RL incorporates deep learning into the solution, allowing agents to make decisions from unstructured input data without manual engineering of the state space. Deep RL algorithms are able to take in very large inputs (e.g. every pixel rendered to the screen in a video game) and decide what actions to perform to optimize an objective (e.g. maximizing the game score). Deep reinforcement learning has been used for a diverse set of applications including but not limited to robotics, video games, natural language processing, computer vision, education, transportation, finance and healthcare. Deep learning is a form of machine learning that utilizes a neural network to transform a set of inputs into a set of outputs via an artificial neural network. Deep learning methods, often using supervised learning with labeled datasets, have been shown to solve tasks that involve handling complex, high-dimensional raw input data such as images, with less manual feature engineering than prior methods, enabling significant progress in several fields including computer vision and natural language processing. In the past decade deep RL has achieved remarkable result on range of problem, from a single and multiplayer games-such as GO, Atari Games, and Dota 2-to robotic Reinforcement learning is a process in which an agent learns to make decisions through trial and error. This problem is often modeled mathematically as a Markov decision process (MDP), where an agent at every timestep is in a state , takes action , receives a scalar reward and transitions to the next state according to environment dynamics . The agent attempts to learn a policy , or map from observations to actions, in order to maximize its returns (expected sum of rewards). In reinforcement learning (as opposed to optimal control) the algorithm only has access to the dynamics through sampling.
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