Related concepts (20)
Automata theory
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science. The word automata comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a Finite Automaton (FA) or Finite-State Machine (FSM).
Finite-state transducer
A finite-state transducer (FST) is a finite-state machine with two memory tapes, following the terminology for Turing machines: an input tape and an output tape. This contrasts with an ordinary finite-state automaton, which has a single tape. An FST is a type of finite-state automaton (FSA) that maps between two sets of symbols. An FST is more general than an FSA. An FSA defines a formal language by defining a set of accepted strings, while an FST defines relations between sets of strings.
Powerset construction
In the theory of computation and automata theory, the powerset construction or subset construction is a standard method for converting a nondeterministic finite automaton (NFA) into a deterministic finite automaton (DFA) which recognizes the same formal language. It is important in theory because it establishes that NFAs, despite their additional flexibility, are unable to recognize any language that cannot be recognized by some DFA. It is also important in practice for converting easier-to-construct NFAs into more efficiently executable DFAs.
DFA minimization
In automata theory (a branch of theoretical computer science), DFA minimization is the task of transforming a given deterministic finite automaton (DFA) into an equivalent DFA that has a minimum number of states. Here, two DFAs are called equivalent if they recognize the same regular language. Several different algorithms accomplishing this task are known and described in standard textbooks on automata theory.
State diagram
A state diagram is a type of diagram used in computer science and related fields to describe the behavior of systems. State diagrams require that the system described is composed of a finite number of states; sometimes, this is indeed the case, while at other times this is a reasonable abstraction. Many forms of state diagrams exist, which differ slightly and have different semantics. State diagrams are used to give an abstract description of the behavior of a system.
Deterministic finite automaton
In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running through a state sequence uniquely determined by the string. Deterministic refers to the uniqueness of the computation run.
Alternating finite automaton
In automata theory, an alternating finite automaton (AFA) is a nondeterministic finite automaton whose transitions are divided into existential and universal transitions. For example, let A be an alternating automaton. For an existential transition , A nondeterministically chooses to switch the state to either or , reading a. Thus, behaving like a regular nondeterministic finite automaton. For a universal transition , A moves to and , reading a, simulating the behavior of a parallel machine.
State-transition table
In automata theory and sequential logic, a state-transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite-state machine will move to, based on the current state and other inputs. It is essentially a truth table in which the inputs include the current state along with other inputs, and the outputs include the next state along with other outputs. A state-transition table is one of many ways to specify a finite-state machine. Other ways include a state diagram.
Weighted automaton
In theoretical computer science and formal language theory, a weighted automaton or weighted finite-state machine is a generalization of a finite-state machine in which the edges have weights, for example real numbers or integers. Finite-state machines are only capable of answering decision problems; they take as input a string and produce a Boolean output, i.e. either "accept" or "reject". In contrast, weighted automata produce a quantitative output, for example a count of how many answers are possible on a given input string, or a probability of how likely the input string is according to a probability distribution.
Thompson's construction
In computer science, Thompson's construction algorithm, also called the McNaughton–Yamada–Thompson algorithm, is a method of transforming a regular expression into an equivalent nondeterministic finite automaton (NFA). This NFA can be used to match strings against the regular expression. This algorithm is credited to Ken Thompson. Regular expressions and nondeterministic finite automata are two representations of formal languages.

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