A digital media player (also sometimes known as a streaming device or streaming box) is a type of consumer electronics device designed for the storage, playback, or viewing of digital media content. They are typically designed to be integrated into a home cinema configuration, and attached to a television and/or AV receiver.
The term is most synonymous with devices designed primarily for the consumption of content from streaming media services such as internet video, including subscription-based over-the-top content services. These devices usually have a compact form factor (either as a compact set-top box, or a dongle designed to plug into an HDMI port), and contain a 10-foot user interface with support for a remote control and, in some cases, voice commands, as control schemes. Some services may support remote control on digital media players using their respective mobile apps, while Google's Chromecast ecosystem is designed around integration with the mobile apps of content services.
A digital media player's operating system may provide a search engine for locating content available across multiple services and installed apps. Many digital media players offer internal access to digital distribution platforms, where users can download or purchase content such as films, television episodes, and apps. In addition to internet sources, digital media players may support the playback of content from other sources, such as external media (including USB drives or memory cards), or streamed from a computer or media server. Some digital media players may also support video games, though their complexity (which can range from casual games to ports of larger games) depends on operating system and hardware support, and besides those marketed as microconsoles, are not usually promoted as the device's main function.
Digital media players do not usually include a tuner for receiving terrestrial television, nor disc drives for Blu-rays or DVD.
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Study of the essential components and implementation technologies of digital signal processing and communication systems from the theoretical, algorithmic and system implementation point of view.
A smart TV, also known as a connected TV (CTV), is a traditional television set with integrated Internet and interactive Web 2.0 features, which allows users to stream music and videos, browse the internet, and view photos. Smart TVs are a technological convergence of computers, televisions, and digital media players. Besides the traditional functions of television sets provided through traditional broadcasting media, these devices can provide access to over-the-top media services such as streaming television and internet radio, along with home networking access.
In computing, 10-foot user interface, 10-foot UI or 3-meter user interface is a graphical user interface designed for televisions. Compared to desktop computer and smartphone user interfaces, it uses text and other interface elements which are much larger in order to accommodate a typical television viewing distance of . Additionally, the limitations of a television's remote control necessitate extra user experience considerations to minimize user effort.
An audio/video receiver (AVR) is a consumer electronics component used in a home theater. Its purpose is to receive audio and video signals from a number of sources, and to process them and provide power amplifiers to drive loudspeakers and route the video to displays such as a television, monitor or video projector. Inputs may come from a satellite receiver, radio, DVD players, Blu-ray Disc players, VCRs or video game consoles, among others. The AVR source selection and settings such as volume, are typically set by a remote controller.
Explores the complexities of contemporary art, including media devices, museum data, artist recognition, and art analysis from formal and sociological perspectives.
In contrary to traditional media streaming services where a unique media content is delivered to different users, interactive multiview navigation applications enable users to choose their own viewpoints and freely navigate in a three-dimensional scene. Th ...
A power and area effcient hardware encoding system tailored for wireless implantable applications is presented. Constant medical monitoring allowed by implantable devices is the most relevant alternative to current bulky monitoring systems, which, in case ...
This paper proposes a real-time algorithm for processing and quality improvement of synchrophasor data (SD). The proposed algorithm first recovers the missing SD reported by phasor measurement units (PMUs), and performs low-rank approximation on data strea ...