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Lecture
Game Design: Theory and Practice
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Related lectures (31)
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Video Game Production: Insights and Challenges
Explores the cultural and industrial aspects of video game production, highlighting challenges and demographics in the industry.
Game Design: Key Concepts and Mechanics
Covers key concepts in game design to engage players effectively.
Influences in Elden Ring
Delves into the influences of literature, mythology, and philosophy on the gaming experience in Elden Ring.
Gamification: Origins and Critiques
Explores the origins and critiques of gamification, discussing its evolution from productivity games to applied gaming and the use of game design elements in non-game contexts.
Game Design: Finding True North
Explores the concept of finding the true north in game design.
Reflections of Melancholy
Explores the subtle use of melancholy in Hollow Knight, creating a profound and emotional gaming experience.
Bouncing Table: Automated Game Fusion
Explores the fusion of game elements with robotics through an automated bouncing table.
Bouncing Table: Automated Game-Robotics Fusion
Showcases an automated bouncing table that merges game elements with robotics.
Gamification: Introduction and Techniques
Introduces the history and techniques of gamification in various contexts.
Game Design and Project Pitching
Explores project pitching in game design, emphasizing clear vision and effective communication for collaboration.