Lecture

Playtesting Methodology: The Playcentric Design Process

Description

This lecture covers the Playcentric Design Process, emphasizing the importance of setting Player Experience Goals and the iterative nature of Playtesting. It discusses the significance of early Prototyping, the benefits of Brainstorming, and the necessity of narrowing down ideas. The lecture delves into the types of Prototypes, including Paper and Digital Prototyping, and the different aspects to consider in each, such as Game Mechanics, Aesthetics, Kinesthetics, and Technology. It also explores the various types of Playtesters, from Self Testing to Outsiders, and provides insights on how to recruit and run effective Playtest Sessions, focusing on structure and feedback analysis.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.

Graph Chatbot

Chat with Graph Search

Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.

DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.