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This lecture explores the intersection between digital humanities and game studies, showcasing various research projects such as the history of Swiss video games, archiving of video games, middle reading analysis of video game press, studying video games source code, and a platform studies approach. The speaker highlights the proximity between game studies and digital humanities, emphasizing the interdisciplinary nature of research in these fields. The talk delves into topics like the development of information technologies, archiving digital media, non-linear storytelling, and the dynamics of gaming social media platforms. Through examples and projects, the lecture illustrates the rich cultural genre of games and the academic discussions surrounding them.