Shape from Shading: Recovering 3D Information from 2D Images
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Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Covers rendering techniques, transformations, and geometric content basics, preparing students for the upcoming exam and introducing advanced graphics concepts.
Delves into training and applications of Vision-Language-Action models, emphasizing large language models' role in robotic control and the transfer of web knowledge. Results from experiments and future research directions are highlighted.