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Lecture
Geometric Modeling: Splines and Deformation
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Related lectures (31)
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Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
Ray Tracing: Fundamentals
Covers the basics of ray tracing, including ray generation, intersection with geometric shapes, and distance calculations to planes, setting the foundation for implementing a ray tracer.
GPU Rendering Pipeline
Explores the GPU rendering pipeline, comparing it with ray tracing and emphasizing the shift to rasterization for faster performance.
Blender interactive demo: building a castle
Showcases an interactive Blender demonstration focusing on building a castle through modeling, sculpting, and editing a cone mesh.
Rasterization - Shading / Visibility
Covers shading techniques and visibility algorithms used in computer graphics.
Graphics Handles and Animation with Matlab/Octave
Covers graphics handles, animations, GUIs, and programming concepts in Matlab/Octave.
Matlab Graphical Concepts
Introduces fundamental graphical concepts in Matlab and Octave, covering handle graphics and plot customization.
Raytracing Intersection Triangle
Explores ray-triangle intersection, barycentric coordinates, points vs. vectors, and other primitives.
3D Transformations: Basics and Euler Angles
Covers 3D transformations, Euler angles, and rotation in computer graphics.
Rasterization Algorithms: Bresenham Algorithm
Explains the Bresenham algorithm for line rasterization and the importance of integer arithmetic in computer graphics.