This lecture introduces fundamental concepts in computer graphics, covering topics such as rendering, modeling, and animation. Students will learn about image synthesis, geometry synthesis, GPU shader programming, and teamwork coordination. The course aims to develop practical skills and stimulate interest in the interdisciplinary field of computer graphics, offering a challenging yet creative learning experience through lectures, practical sessions, and self-study. Assessment includes practical homework assignments, a written exam, and a graphics project where students can explore their interests. Group work is encouraged, with strict deadlines and a zero-tolerance policy for cheating.