Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Covers fundamental concepts in computer graphics, including rendering, modeling, and animation, aiming to develop practical skills and stimulate interest in the interdisciplinary field.
Covers the basics of ray tracing, including ray generation, intersection with geometric shapes, and distance calculations to planes, setting the foundation for implementing a ray tracer.
Explores the history, development, and features of Rhino software, highlighting its impact on various industries and collaborations with companies like Honda.
Covers rendering techniques, transformations, and geometric content basics, preparing students for the upcoming exam and introducing advanced graphics concepts.