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Graphics Fundamentals: Rendering, Transformations, and Procedural Modeling
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Related lectures (31)
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Rasterization - Shading / Visibility
Covers shading techniques and visibility algorithms used in computer graphics.
Lighting Phong: Basics and Models
Introduces the basics of lighting in computer graphics, including surface reflectance, ray tracing, and the Phong lighting model.
Physically-Based Rendering: Light Paths Quest
Explores physically-based rendering, focusing on light transport simulations and material appearance models, discussing challenges and advanced algorithms for realistic computer-generated images.
Meshes: Vertex Normals and Ray Intersections
Covers the computation of vertex normals and triangle normals in the context of mesh rendering.
Lighting: Surface Reflectance and Phong Model
Explores practical lighting aspects in computer graphics, covering surface reflectance, Phong model, multiple light sources, shadows, and reflections.
Introduction to Rhino Surfaces and Meshes
Introduces working with surfaces, polysurfaces, and solids in Rhino, covering rendering, material editing, and mesh creation.
Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Physically-based Differentiable Rendering
Covers Physically-based Differentiable Rendering in the context of Realistic Graphics Lab at EPFL, exploring its applications and future potential.
Introduction to Rhino: Surfaces and Meshes
Introduces the fundamentals of working with NURBS and surfaces in Rhino, covering tools for creating curves, surfaces, and meshes.
Shape from Shading: Recovering 3D Information from 2D Images
Covers the techniques for recovering 3D shape information from 2D images using shading models and modern deep learning approaches.