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Lab-5: Pong Game
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Real-Time Strategy Games: Basics and Evolution
Explores the basics and evolution of real-time strategy games, including resource management, unit control, and faction-specific gameplay mechanics.
Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
GPU Rendering Pipeline
Explores the GPU rendering pipeline, comparing it with ray tracing and emphasizing the shift to rasterization for faster performance.
Matlab: 3D Graphics and Color Mapping
Explores advanced 2.5D and 3D graphics in Matlab/Octave, covering color mapping techniques and perspective transformations.
Procedural Modeling: Textures and Noise Functions
Explores procedural modeling of textures and noise functions in computer graphics.
Matlab/Octave: Graphical Representation
Explores graphical representation in Matlab/Octave, covering handles, 2.5D and 3D graphics, colormaps, and angle selection.
Rasterization Algorithms: Bresenham Algorithm
Explains the Bresenham algorithm for line rasterization and the importance of integer arithmetic in computer graphics.
Matlab Programming: Script and Function
Explores Matlab programming with scripts and functions, vectorization, and 2D graphics.
Radiation Impedance of Piston on Screen
Explores the radiation impedance of a piston on a screen using COMSOL Multiphysics, focusing on resistance, mass, and impedance expressions.
Numerical Methods for Boundary Value Problems
Covers numerical methods for solving boundary value problems using finite difference, FFT, and finite element methods.