GPU Rendering PipelineExplores the GPU rendering pipeline, comparing it with ray tracing and emphasizing the shift to rasterization for faster performance.
Curve Integrals of Vector FieldsExplores curve integrals of vector fields, emphasizing energy considerations for motion against or with wind, and introduces unit tangent and unit normal vectors.
Fluids and ElectromagnetismExplores closed and non-closed surfaces, divergence theorem, Stokes theorem, and fluid properties in fluid dynamics and electromagnetism.
Gradient, divergenceCovers the definitions of gradient and divergence, including the Cartesian coordinate system and the divergence theorem.