Coxeter elementIn mathematics, the Coxeter number h is the order of a Coxeter element of an irreducible Coxeter group. It is named after H.S.M. Coxeter. Note that this article assumes a finite Coxeter group. For infinite Coxeter groups, there are multiple conjugacy classes of Coxeter elements, and they have infinite order. There are many different ways to define the Coxeter number h of an irreducible root system. A Coxeter element is a product of all simple reflections.
Coxeter groupIn mathematics, a Coxeter group, named after H. S. M. Coxeter, is an abstract group that admits a formal description in terms of reflections (or kaleidoscopic mirrors). Indeed, the finite Coxeter groups are precisely the finite Euclidean reflection groups; the symmetry groups of regular polyhedra are an example. However, not all Coxeter groups are finite, and not all can be described in terms of symmetries and Euclidean reflections. Coxeter groups were introduced in 1934 as abstractions of reflection groups , and finite Coxeter groups were classified in 1935 .
Coxeter–Dynkin diagramIn geometry, a Coxeter–Dynkin diagram (or Coxeter diagram, Coxeter graph) is a graph with numerically labeled edges (called branches) representing the spatial relations between a collection of mirrors (or reflecting hyperplanes). It describes a kaleidoscopic construction: each graph "node" represents a mirror (domain facet) and the label attached to a branch encodes the dihedral angle order between two mirrors (on a domain ridge), that is, the amount by which the angle between the reflective planes can be multiplied to get 180 degrees.
Coxeter notationIn geometry, Coxeter notation (also Coxeter symbol) is a system of classifying symmetry groups, describing the angles between fundamental reflections of a Coxeter group in a bracketed notation expressing the structure of a Coxeter-Dynkin diagram, with modifiers to indicate certain subgroups. The notation is named after H. S. M. Coxeter, and has been more comprehensively defined by Norman Johnson. For Coxeter groups, defined by pure reflections, there is a direct correspondence between the bracket notation and Coxeter-Dynkin diagram.
Orthographic projectionOrthographic projection (also orthogonal projection and analemma) is a means of representing three-dimensional objects in two dimensions. Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, resulting in every plane of the scene appearing in affine transformation on the viewing surface. The obverse of an orthographic projection is an oblique projection, which is a parallel projection in which the projection lines are not orthogonal to the projection plane.