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Lecture
Reactive Programming: Fundamentals and Applications
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Related lectures (16)
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Functional Reactive Programming: Signals and Transformations
Explores functional reactive programming using signals to simplify state changes and event reactions in a more functional and clean approach.
Functional Reactive Programming
Explores functional reactive programming as a cleaner and more functional alternative to the traditional observer pattern, using signals to simplify complex observer hierarchies.
Discrete Event Simulation
Covers discrete event simulation using digital circuits, base components, complex components, and simulation implementation.
GTKmm4: Project Architecture and Visualization
Covers the architecture of a project using GTKmm4 and the MVC design pattern for graphical applications.
Task with Timer
Explains how a robot changes color and behavior based on different conditions using a timer.
Event Handling in GTKmm4: Timers and File Management
Discusses implementing keyboard events, timers, and file management in GTKmm4 applications.
Imperative Event Handling: The Observer Pattern
Introduces the widely used Observer Pattern for views to react to model changes, with examples of Publisher, Subscriber, and a Consolidator.
Semantics in Computer Language Processing: Understanding Meaning
Covers the semantics of programming languages, focusing on the Add language and the role of rewriting rules and CK machines in understanding meaning.
Functional Programming: Concepts and Implementation
Covers the concepts and implementation of functional programming in Scala, emphasizing functions, immutable data, and data abstraction.
Advanced Analysis II: Differential Equations and Timers
Discusses advanced analysis concepts, focusing on differential equations and timers in microcontrollers.