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Lecture# Dimension theory of rings

Description

This lecture covers the dimension theory of rings, including the dimension of a topological space, additivity of dimension and height, Krull's Hauptidealsatz, and the dimension of polynomial rings over rings. It also explores the height estimate in terms of the number of generators and the height of general complete intersections. The lecture delves into the dimension of local rings and provides a proof of Theorem 7.4.1.

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Instructor

In course

MATH-510: Modern algebraic geometry

The aim of this course is to learn the basics of the modern scheme theoretic language of algebraic geometry.

Related concepts (185)

Ring (mathematics)

In mathematics, rings are algebraic structures that generalize fields: multiplication need not be commutative and multiplicative inverses need not exist. In other words, a ring is a set equipped with two binary operations satisfying properties analogous to those of addition and multiplication of integers. Ring elements may be numbers such as integers or complex numbers, but they may also be non-numerical objects such as polynomials, square matrices, functions, and power series.

Quotient ring

In ring theory, a branch of abstract algebra, a quotient ring, also known as factor ring, difference ring or residue class ring, is a construction quite similar to the quotient group in group theory and to the quotient space in linear algebra. It is a specific example of a quotient, as viewed from the general setting of universal algebra. Starting with a ring R and a two-sided ideal I in R, a new ring, the quotient ring R / I, is constructed, whose elements are the cosets of I in R subject to special + and ⋅ operations.

Ring homomorphism

In ring theory, a branch of abstract algebra, a ring homomorphism is a structure-preserving function between two rings. More explicitly, if R and S are rings, then a ring homomorphism is a function f : R → S such that f is: addition preserving: for all a and b in R, multiplication preserving: for all a and b in R, and unit (multiplicative identity) preserving: Additive inverses and the additive identity are part of the structure too, but it is not necessary to require explicitly that they too are respected, because these conditions are consequences of the three conditions above.

3D modeling

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.

3D computer graphics

3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional , are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering , usually s but sometimes s. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays.

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