This lecture covers the history and evolution of puzzle games, from traditional puzzle games to modern masterpieces like Tetris, Portal, and Braid. It explores the development of indie puzzle games and the challenges in defining and categorizing puzzle games. The lecture also discusses the impact of puzzle games on the gaming industry, their accessibility to a wider audience, and their contribution to various fields. It concludes with a reflection on the commercial aspects and the philosophical dimensions of puzzle games.
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