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Lecture
Introduction to Game Design
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Related lectures (32)
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Game Mechanics: Basics & Design
Explores the basics of game mechanics, history of electronic games, and player engagement.
Game Design: Theory and Practice
Explores game design theory and practice, online resources, and the synergy between scientific research and the video game industry.
Video Game Analysis: Structures and Mechanics
Explores video game analysis, covering representations, ludic structures, code, and the importance of narratives in game studies.
Game Design: Prototyping & Playtesting
Explores the iterative design process, different types of prototypes, playtester types, and the importance of constant testing and feedback.
Game Design: Prototyping and Communication
By Stéphanie Mader explores game design through prototyping and communication, emphasizing the iterative design process and the importance of conveying mood and gameplay.
Introduction to Game Studies
Covers game studies, creating playable prototypes, and fostering critical interdisciplinary group work.
Game Mechanics: Camera Viewpoints
Explores camera viewpoints, player interaction, game design, 'flow' state, difficulty adjustment, and game engine mechanics.
Influences in Elden Ring
Delves into the influences of literature, mythology, and philosophy on the gaming experience in Elden Ring.
Video Game Production: Insights and Challenges
Explores the cultural and industrial aspects of video game production, highlighting challenges and demographics in the industry.
Introduction to Game Design: MetaVerse and Game Perspectives
Covers game design fundamentals, MetaVerse, game goals, and the role of the game designer.