Skip to main content
Graph
Search
fr
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Lecture
Introduction to Game Design
Graph Chatbot
Related lectures (32)
Previous
Page 2 of 4
Next
Game Design: Key Concepts and Mechanics
Covers key concepts in game design to engage players effectively.
Video Game Analysis: Visual Aspects
Explores the analysis of video games, focusing on visual aspects, storytelling, and dynamic narratives.
Game Design Fundamentals
Explores key concepts in game design and the MDA model.
Gamification: Origins and Critiques
Explores the origins and critiques of gamification, discussing its evolution from productivity games to applied gaming and the use of game design elements in non-game contexts.
Reflections of Melancholy
Explores the subtle use of melancholy in Hollow Knight, creating a profound and emotional gaming experience.
Playing the Game: Functions and Testing
Covers the implementation of a game where players take turns to place pieces on a grid.
Game Design and Project Pitching
Explores project pitching in game design, emphasizing clear vision and effective communication for collaboration.
Game Design: Finding True North
Explores the concept of finding the true north in game design.
Count the Items
Covers the creation of a labyrinth level using Scratch, focusing on counting items and managing game logic.
Count Your Life Points
Covers the creation of a labyrinth level in Scratch, focusing on managing life points.