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Lecture
Game Design: Prototyping & Playtesting
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Related lectures (32)
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Prototyping Interactive Software
Explores the significance of prototyping interactive software and user-centered design principles for iterative development.
Introduction to Game Studies
Covers game studies, creating playable prototypes, and fostering critical interdisciplinary group work.
Creativity & Design Thinking: Empathy, Ideation, and Implementation
Explores empathy, ideation, and implementation in creativity and design thinking, emphasizing user needs and innovative idea generation.
Game Design: Key Concepts and Mechanics
Covers key concepts in game design to engage players effectively.
Identifying & Evaluating Business Opportunities
Discusses new venture creation, business opportunities, roadmap for opportunity exploitation, and evaluating target markets.
Prototyping: Iterative Design Process
Explores the iterative design process of prototyping to test and improve solutions.
Software Development Processes: Agile Methods
Explores software development processes, comparing Waterfall model with Agile methods, focusing on Scrum, values, principles, and team roles.
Product Discovery: Testing Value and Viability
Focuses on understanding customers, testing value, and ensuring business viability in product management.
Game Mechanics: Camera Viewpoints
Explores camera viewpoints, player interaction, game design, 'flow' state, difficulty adjustment, and game engine mechanics.
Designing Solutions: Prototyping and User Experience
Covers the principles of prototyping and user experience design, emphasizing iterative processes and user feedback in creating effective solutions.