Perceptual control theoryPerceptual control theory (PCT) is a model of behavior based on the properties of negative feedback control loops. A control loop maintains a sensed variable at or near a reference value by means of the effects of its outputs upon that variable, as mediated by physical properties of the environment. In engineering control theory, reference values are set by a user outside the system. An example is a thermostat. In a living organism, reference values for controlled perceptual variables are endogenously maintained.
GameCube controllerThe GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers.
Transatlantic telegraph cableTransatlantic telegraph cables were undersea cables running under the Atlantic Ocean for telegraph communications. Telegraphy is now an obsolete form of communication, and the cables have long since been decommissioned, but telephone and data are still carried on other transatlantic telecommunications cables. The first cable was laid in the 1850s from Valentia Island off the west coast of Ireland to Bay of Bulls, Trinity Bay, Newfoundland.
CableCARDCableCARD is a special-use PC Card device that allows consumers in the United States to view and record digital cable television channels on digital video recorders, personal computers and television sets on equipment such as a set-top box not provided by a cable television company. The card is usually provided by the local cable operator, typically for a nominal monthly fee. In a broader context, CableCARD refers to a set of technologies created by the United States cable television industry to allow devices from non-cable companies to access content on the cable networks.
Interactive televisionInteractive television is a form of media convergence, adding data services to traditional television technology. It has included on-demand delivery of content, online shopping, and viewer polls. Interactive TV is an example of how new information technology can be integrated vertically into established technologies and commercial structures. Prior to the development of interactive television, interaction could only be simulated.