Bump mappingBump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978. Normal mapping is the most common variation of bump mapping used.
Newton's methodIn numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function. The most basic version starts with a single-variable function f defined for a real variable x, the function's derivative f′, and an initial guess x0 for a root of f. If the function satisfies sufficient assumptions and the initial guess is close, then is a better approximation of the root than x0.
Carathéodory's theorem (conformal mapping)In mathematics, Carathéodory's theorem is a theorem in complex analysis, named after Constantin Carathéodory, which extends the Riemann mapping theorem. The theorem, first proved in 1913, states that any conformal mapping sending the unit disk to some region in the complex plane bounded by a Jordan curve extends continuously to a homeomorphism from the unit circle onto the Jordan curve. The result is one of Carathéodory's results on prime ends and the boundary behaviour of univalent holomorphic functions.
Stirling numbers of the first kindIn mathematics, especially in combinatorics, Stirling numbers of the first kind arise in the study of permutations. In particular, the Stirling numbers of the first kind count permutations according to their number of cycles (counting fixed points as cycles of length one). The Stirling numbers of the first and second kind can be understood as inverses of one another when viewed as triangular matrices. This article is devoted to specifics of Stirling numbers of the first kind.
Stirling numbers of the second kindIn mathematics, particularly in combinatorics, a Stirling number of the second kind (or Stirling partition number) is the number of ways to partition a set of n objects into k non-empty subsets and is denoted by or . Stirling numbers of the second kind occur in the field of mathematics called combinatorics and the study of partitions. They are named after James Stirling. The Stirling numbers of the first and second kind can be understood as inverses of one another when viewed as triangular matrices.