Language acquisitionLanguage acquisition is the process by which humans acquire the capacity to perceive and comprehend language (in other words, gain the ability to be aware of language and to understand it), as well as to produce and use words and sentences to communicate. Language acquisition involves structures, rules, and representation. The capacity to use language successfully requires one to acquire a range of tools including phonology, morphology, syntax, semantics, and an extensive vocabulary.
Sign languageSign languages (also known as signed languages) are languages that use the visual-manual modality to convey meaning, instead of spoken words. Sign languages are expressed through manual articulation in combination with non-manual markers. Sign languages are full-fledged natural languages with their own grammar and lexicon. Sign languages are not universal and are usually not mutually intelligible, although there are also similarities among different sign languages.
Covariance and contravariance (computer science)Many programming language type systems support subtyping. For instance, if the type is a subtype of , then an expression of type should be substitutable wherever an expression of type is used. Variance is how subtyping between more complex types relates to subtyping between their components. For example, how should a list of s relate to a list of s? Or how should a function that returns relate to a function that returns ? Depending on the variance of the type constructor, the subtyping relation of the simple types may be either preserved, reversed, or ignored for the respective complex types.
Constant foldingConstant folding and constant propagation are related compiler optimizations used by many modern compilers. An advanced form of constant propagation known as sparse conditional constant propagation can more accurately propagate constants and simultaneously remove dead code. Constant folding is the process of recognizing and evaluating constant expressions at compile time rather than computing them at runtime. Terms in constant expressions are typically simple literals, such as the integer literal 2, but they may also be variables whose values are known at compile time.
Object codeIn computing, object code or object module is the product of a compiler. In a general sense object code is a sequence of statements or instructions in a computer language, usually a machine code language (i.e., ) or an intermediate language such as register transfer language (RTL). The term indicates that the code is the goal or result of the compiling process, with some early sources referring to source code as a "subject program". s can in turn be linked to form an or library file.
Program optimizationIn computer science, program optimization, code optimization, or software optimization, is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources. In general, a computer program may be optimized so that it executes more rapidly, or to make it capable of operating with less memory storage or other resources, or draw less power. Although the word "optimization" shares the same root as "optimal", it is rare for the process of optimization to produce a truly optimal system.
Extension methodIn object-oriented computer programming, an extension method is a method added to an object after the original object was compiled. The modified object is often a class, a prototype or a type. Extension methods are features of some object-oriented programming languages. There is no syntactic difference between calling an extension method and calling a method declared in the type definition. Not all languages implement extension methods in an equally safe manner, however.
Dynamic-link libraryDynamic-link library (DLL) is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. These libraries usually have the DLL, OCX (for libraries containing ActiveX controls), or DRV (for legacy system drivers). The file formats for DLLs are the same as for Windows EXE files – that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows. As with EXEs, DLLs can contain code, data, and resources, in any combination.
Infinite loopIn computer programming, an infinite loop (or endless loop) is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs ("pull the plug"). It may be intentional. This differs from "a type of computer program that runs the same instructions continuously until it is either stopped or interrupted". Consider the following pseudocode: how_many = 0 while is_there_more_data() do how_many = how_many + 1 end display "the number of items counted = " how_many The same instructions were run continuously until it was stopped or interrupted .