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The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling to the limits of our imaginations. The potential for 3D film to blur the line ...
This paper presents a model for visual focus of attention (VFOA ) and conversational estimation in meetings from audio-visual perceptual cues. Rather than independently recognizing the VFOA of each participant from his own head pose, we propose to recogniz ...
This paper presents an original model with methodologies that integrate in a novel way different types of an autonomous virtual agent's perception in a virtual environment. Our first new approach permits the coherent management of the shared virtual enviro ...
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blending, called AGENTlib, with a perception mechanism. The perception system prov ...
By nature, human beings perceive their environment mostly using sight and audition. Vibrotactile feedback has proven satisfying results in the domains of simple multimodal interaction, for immersion and navigation purposes. The scope of this research is to ...
This work outlines two approaches for small unmanned aerial vehicles (UAVs) performing surveillance with fixed cameras. Small UAVs present significant control challenges, due to relatively low-bandwidth actuation and significant disturbances due to wind. T ...
Our approach is based on the multi-sensory integration of the standard theory of neuroscience, where signals of a single object coming from distinct sensory systems are combined. The acquisition steps of signals, filtering, selection and simplification int ...
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The present paper describes the integration of a multi-finger haptic device with deformable objects in an interactive environment. Repulsive forces are synthesized and rendered independently for each finger of a user wearing a Cybergrasp force-feedback glo ...
We are developing a Virtual Reality based training system for micromanipulation in collaboration with the National University Hospital in Singapore. While conventional approaches judge a virtual environment by its resemblance to the real environment, we us ...
In this paper a perception approach allowing for high distinctiveness is presented. The method works in accordance to the fingerprint concept. Such representation allows using a very flexible matching approach based on the minimum energy algorithm. The who ...