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In 1971, the first microprocessor produced in mass production had 2300 transistor and was able to compute 60'000 operations per second at 740 kHz. Nowadays, even a common gaming console uses a central unit including 243 millions of transistors running at 4 ...
We study the complexity of renaming, a fundamental problem in distributed computing in which a set of processes need to pick distinct names from a given namespace. We prove an individual lower bound of Omega(k) process steps for deterministic renaming into ...
Ieee Computer Soc Press, Customer Service Center, Po Box 3014, 10662 Los Vaqueros Circle, Los Alamitos, Ca 90720-1264 Usa2011
In this thesis we investigate a non parametric approach to speaker diarization for meeting recordings based on an information theoretic framework. The problem is formulated using the Information Bottleneck (IB) principle. Unlike other approaches where the ...
In this paper, we study the complexity of gossip in an asynchronous, message-passing fault-prone distributed system. In short, we show that an adaptive adversary can significantly hamper the spreading of a rumor, while an oblivious adversary cannot. In the ...
This paper presents a tight lower bound on the time complexity of indulgent consensus algorithms, i.e., consensus algorithms that use unreliable failure detectors. We state and prove our tight lower bound in the unifying framework of round-by-round fault d ...
In vector network coding, the source multi- casts information by transmitting vectors of length L, while intermediate nodes process and combine their incoming packets by multiplying them with L × L coding matrices that play a similar role as coding coeffic ...
We propose a non-iterative solution to the PnP problem---the estimation of the pose of a calibrated camera from n 3D-to-2D point correspondences---whose computational complexity grows linearly with n. This is in contrast to state-of-the-art method that are ...
Most people believe that renaming is easy: simply choose a name \emph{at random}; if more than one process selects the same name, then try again. We highlight the issues that occur when trying to implement such a scheme and shed new light on the read-write ...
We propose a non-iterative solution to the PnP problem-the estimation of the pose of a calibrated camera from n 3D-to-2D point correspondences-whose computational complexity grows linearly with n. This is in contrast to state-of-the-art methods that are O( ...
We propose a non-iterative solution to the PnP problem-the estimation of the pose of a calibrated camera from n 3D-to-2D point correspondences-whose computational complexity grows linearly with n. This is in contrast to state-of-the-art methods that are O( ...
Ieee Service Center, 445 Hoes Lane, Po Box 1331, Piscataway, Nj 08855-1331 Usa2007