Convex polytopeA convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the -dimensional Euclidean space . Most texts use the term "polytope" for a bounded convex polytope, and the word "polyhedron" for the more general, possibly unbounded object. Others (including this article) allow polytopes to be unbounded. The terms "bounded/unbounded convex polytope" will be used below whenever the boundedness is critical to the discussed issue.
Memetic algorithmA memetic algorithm (MA) in computer science and operations research, is an extension of the traditional genetic algorithm (GA) or more general evolutionary algorithm (EA). It may provide a sufficiently good solution to an optimization problem. It uses a suitable heuristic or local search technique to improve the quality of solutions generated by the EA and to reduce the likelihood of premature convergence. Memetic algorithms represent one of the recent growing areas of research in evolutionary computation.
Facet (geometry)In geometry, a facet is a feature of a polyhedron, polytope, or related geometric structure, generally of dimension one less than the structure itself. More specifically: In three-dimensional geometry, a facet of a polyhedron is any polygon whose corners are vertices of the polyhedron, and is not a face. To facet a polyhedron is to find and join such facets to form the faces of a new polyhedron; this is the reciprocal process to stellation and may also be applied to higher-dimensional polytopes.
Spline (mathematics)In mathematics, a spline is a special function defined piecewise by polynomials. In interpolating problems, spline interpolation is often preferred to polynomial interpolation because it yields similar results, even when using low degree polynomials, while avoiding Runge's phenomenon for higher degrees. In the computer science subfields of computer-aided design and computer graphics, the term spline more frequently refers to a piecewise polynomial (parametric) curve.
Non-uniform rational B-splineNon-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae) and modeled shapes. It is a type of curve modeling, as opposed to polygonal modeling or digital sculpting. NURBS curves are commonly used in computer-aided design (CAD), manufacturing (CAM), and engineering (CAE).
General number field sieveIn number theory, the general number field sieve (GNFS) is the most efficient classical algorithm known for factoring integers larger than 10100. Heuristically, its complexity for factoring an integer n (consisting of ⌊log2 n⌋ + 1 bits) is of the form in O and L-notations. It is a generalization of the special number field sieve: while the latter can only factor numbers of a certain special form, the general number field sieve can factor any number apart from prime powers (which are trivial to factor by taking roots).
Calculus of variationsThe calculus of variations (or variational calculus) is a field of mathematical analysis that uses variations, which are small changes in functions and functionals, to find maxima and minima of functionals: mappings from a set of functions to the real numbers. Functionals are often expressed as definite integrals involving functions and their derivatives. Functions that maximize or minimize functionals may be found using the Euler–Lagrange equation of the calculus of variations.
Differential geometry of surfacesIn mathematics, the differential geometry of surfaces deals with the differential geometry of smooth surfaces with various additional structures, most often, a Riemannian metric. Surfaces have been extensively studied from various perspectives: extrinsically, relating to their embedding in Euclidean space and intrinsically, reflecting their properties determined solely by the distance within the surface as measured along curves on the surface.