Cosmic neutrino backgroundThe cosmic neutrino background (CNB or CνB) is the universe's background particle radiation composed of neutrinos. They are sometimes known as relic neutrinos. The CνB is a relic of the Big Bang; while the cosmic microwave background radiation (CMB) dates from when the universe was 379,000 years old, the CνB decoupled (separated) from matter when the universe was just one second old. It is estimated that today, the CνB has a temperature of roughly 1.95K. As neutrinos rarely interact with matter, these neutrinos still exist today.
Computer graphicsComputer graphics deals with generating s and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing.
De Sitter universeA de Sitter universe is a cosmological solution to the Einstein field equations of general relativity, named after Willem de Sitter. It models the universe as spatially flat and neglects ordinary matter, so the dynamics of the universe are dominated by the cosmological constant, thought to correspond to dark energy in our universe or the inflaton field in the early universe.
Expansion of the universeThe expansion of the universe is the increase in distance between gravitationally unbound parts of the observable universe with time. It is an intrinsic expansion; the universe does not expand "into" anything and does not require space to exist "outside" it. To any observer in the universe, it appears that all but the nearest galaxies (which are bound by gravity) recede at speeds that are proportional to their distance from the observer, on average.
Cosmic background radiationCosmic background radiation is electromagnetic radiation that fills all space. The origin of this radiation depends on the region of the spectrum that is observed. One component is the cosmic microwave background. This component is redshifted photons that have freely streamed from an epoch when the Universe became transparent for the first time to radiation. Its discovery and detailed observations of its properties are considered one of the major confirmations of the Big Bang.
Weak gravitational lensingWhile the presence of any mass bends the path of light passing near it, this effect rarely produces the giant arcs and multiple images associated with strong gravitational lensing. Most lines of sight in the universe are thoroughly in the weak lensing regime, in which the deflection is impossible to detect in a single background source. However, even in these cases, the presence of the foreground mass can be detected, by way of a systematic alignment of background sources around the lensing mass.
Hubble's lawHubble's law, also known as the Hubble–Lemaître law, is the observation in physical cosmology that galaxies are moving away from Earth at speeds proportional to their distance. In other words, the farther they are, the faster they are moving away from Earth. The velocity of the galaxies has been determined by their redshift, a shift of the light they emit toward the red end of the visible spectrum. Hubble's law is considered the first observational basis for the expansion of the universe, and today it serves as one of the pieces of evidence most often cited in support of the Big Bang model.
Chronology of the universeThe chronology of the universe describes the history and future of the universe according to Big Bang cosmology. Research published in 2015 estimates the earliest stages of the universe's existence as taking place 13.8 billion years ago, with an uncertainty of around 21 million years at the 68% confidence level. For the purposes of this summary, it is convenient to divide the chronology of the universe since it originated, into five parts.
3D computer graphics3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional , are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering , usually s but sometimes s. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays.
Discrete wavelet transformIn numerical analysis and functional analysis, a discrete wavelet transform (DWT) is any wavelet transform for which the wavelets are discretely sampled. As with other wavelet transforms, a key advantage it has over Fourier transforms is temporal resolution: it captures both frequency and location information (location in time). Haar wavelet The first DWT was invented by Hungarian mathematician Alfréd Haar. For an input represented by a list of numbers, the Haar wavelet transform may be considered to pair up input values, storing the difference and passing the sum.