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We present a real-time interactive 3D scanning system that allows users to scan complete object geometry by turning the object around in front of a real-time 3D range scanner. The incoming 3D surface patches are registered and integrated into an online 3D ...
We propose a novel system for designing and manufacturing surfaces that produce desired caustic images when illuminated by a light source. Our system is based on a nonnegative image decomposition using a set of possibly overlapping anisotropic Gaussian ker ...
We describe a process for enabling quadrocopters to perform and improve upon aerobatic maneuvers. We describe such maneuvers as a set of desired keyframes and a parametrized input trajectory. The full state trajectory of the vehicle is left unspecified - o ...
Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulatio ...
In this paper, we propose a theoretical study of the approximation properties of NURBS spaces, which are used in Isogeometric Analysis. We obtain error estimates that are explicit in terms of the mesh-size h, the degree p and the global regularity, measure ...
The appearance of real world objects is the result of the combination of their own texture and the light rays striking them before reaching our eyes, or our camera. This appearance therefore brings very rich information about the objects shapes, materials, ...
In this study, we address the problem of computing efficiently a dense optical flow between two images under a total variation (TV) regularization and an L1 norm data fidelity constraint using a variational method. We build upon Nesterov's framework for ...
It has recently been shown that deformable 3D surfaces could be recovered from single video streams. However, existing techniques either require a reference view in which the shape of the surface is known a priori, which often may not be available, or requ ...
Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular reflections appear to slide across surfaces, which is a well known physical fact ...
Reconstructing objects in three dimensions (3D) has always been one of the primary tasks in the domain of computer graphics (CG). Succeeding in this task in real-time, including texture reconstruction, and with very low-cost hardware is the challenge prese ...