SimulationA simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
Molecular dynamicsMolecular dynamics (MD) is a computer simulation method for analyzing the physical movements of atoms and molecules. The atoms and molecules are allowed to interact for a fixed period of time, giving a view of the dynamic "evolution" of the system. In the most common version, the trajectories of atoms and molecules are determined by numerically solving Newton's equations of motion for a system of interacting particles, where forces between the particles and their potential energies are often calculated using interatomic potentials or molecular mechanical force fields.
Dendrite (crystal)A crystal dendrite is a crystal that develops with a typical multi-branching form. The name comes from the Greek word dendron (δενδρον) which means "tree", since the crystal's structure resembles that of a tree. These crystals can be synthesised by using a supercooled pure liquid, however they are also quite common in nature. The most common crystals in nature exhibit dendritic growth are snowflakes and frost on windows, but many minerals and metals can also be found in dendritic structures.
Boy's surfaceIn geometry, Boy's surface is an immersion of the real projective plane in 3-dimensional space found by Werner Boy in 1901. He discovered it on assignment from David Hilbert to prove that the projective plane could not be immersed in 3-space. Boy's surface was first parametrized explicitly by Bernard Morin in 1978. Another parametrization was discovered by Rob Kusner and Robert Bryant. Boy's surface is one of the two possible immersions of the real projective plane which have only a single triple point.