GroupoidIn mathematics, especially in and homotopy theory, a groupoid (less often Brandt groupoid or virtual group) generalises the notion of group in several equivalent ways. A groupoid can be seen as a: Group with a partial function replacing the binary operation; in which every morphism is invertible. A category of this sort can be viewed as augmented with a unary operation on the morphisms, called inverse by analogy with group theory. A groupoid where there is only one object is a usual group.
Four-dimensional spaceFour-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions, to describe the sizes or locations of objects in the everyday world. For example, the volume of a rectangular box is found by measuring and multiplying its length, width, and height (often labeled x, y, and z).
DimensionIn physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on it - for example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on it - for example, both a latitude and longitude are required to locate a point on the surface of a sphere.
Lie groupoidIn mathematics, a Lie groupoid is a groupoid where the set of s and the set of morphisms are both manifolds, all the operations (source and target, composition, identity-assigning map and inversion) are smooth, and the source and target operations are submersions. A Lie groupoid can thus be thought of as a "many-object generalization" of a Lie group, just as a groupoid is a many-object generalization of a group. Accordingly, while Lie groups provide a natural model for (classical) continuous symmetries, Lie groupoids are often used as model for (and arise from) generalised, point-dependent symmetries.
ShapeA shape or figure is a graphical representation of an object or its external boundary, outline, or external surface, as opposed to other properties such as color, texture, or material type. A plane shape or plane figure is constrained to lie on a plane, in contrast to solid 3D shapes. A two-dimensional shape or two-dimensional figure (also: 2D shape or 2D figure) may lie on a more general curved surface (a non-Euclidean two-dimensional space). Lists of shapes Some simple shapes can be put into broad categories.
Computer programA computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler.
Computer programmingComputer programming is the process of performing particular computations (or more generally, accomplishing specific computing results), usually by designing and building executable computer programs. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a particular programming language, commonly referred to as coding).
OrbifoldIn the mathematical disciplines of topology and geometry, an orbifold (for "orbit-manifold") is a generalization of a manifold. Roughly speaking, an orbifold is a topological space which is locally a finite group quotient of a Euclidean space. Definitions of orbifold have been given several times: by Ichirô Satake in the context of automorphic forms in the 1950s under the name V-manifold; by William Thurston in the context of the geometry of 3-manifolds in the 1970s when he coined the name orbifold, after a vote by his students; and by André Haefliger in the 1980s in the context of Mikhail Gromov's programme on CAT(k) spaces under the name orbihedron.
3-sphereIn mathematics, a 3-sphere, glome or hypersphere is a higher-dimensional analogue of a sphere. It may be embedded in 4-dimensional Euclidean space as the set of points equidistant from a fixed central point. Analogous to how the boundary of a ball in three dimensions is an ordinary sphere (or 2-sphere, a two-dimensional surface), the boundary of a ball in four dimensions is a 3-sphere (an object with three dimensions). A 3-sphere is an example of a 3-manifold and an n-sphere.
Euclidean planeIn mathematics, a Euclidean plane is a Euclidean space of dimension two, denoted E2. It is a geometric space in which two real numbers are required to determine the position of each point. It is an affine space, which includes in particular the concept of parallel lines. It has also metrical properties induced by a distance, which allows to define circles, and angle measurement. A Euclidean plane with a chosen Cartesian coordinate system is called a Cartesian plane.