LiveMesh, a tool for real-time rendering of neuronal cells from morphologies
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Rendering and animating a multitude of articulated characters in real-time presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual ...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous methods, this leads to perspective correct splat shapes, avoiding artifacts such ...
Presents a new approach to rendering arbitrary views of real-world 3D objects of complex shapes. We propose to represent an object by a sparse set of corresponding 2D views, and to construct any other view as a combination of these reference views. We show ...
This paper presents a new approach to rendering arbitrary views of real-world objects of complex shapes, captured by a capturing device. We propose to represent an object by a small set of corresponding 2-D views, and to construct any other view as a combi ...
This paper presents an overview of problems and techniques for visualizing humans. The problematics of recreating realistic humans in a 3-D scene may be arbitrarily split into three categories of problems: shape creation and deformation; human motion contr ...
Discusses the role and the evolution of animation, simulation and scientific visualization and their relationships. Two trends are described: (1) the physical laws are well-known and their use improves the animation; (2) the physical laws are not really we ...
We present an image-based rendering technique to represent virtual humans in real-time. Though we deal only with virtual humans, the concept can be applied to any articulated character. Our technique is termed animated impostors because it extends the noti ...
We present a system that generates annotated video in realtime. Moving objects are first automatically extracted by means of video analysis and then coded using MPEG4. Moreover, an MPEG7 description of object features is generated. This description is us ...
Capturing and rendering an image that fulfills the observer's expectations is a difficult task. This is due to the fact that the signal reaching the eye is processed by a complex mechanism before forming a percept, whereas a capturing device only retains t ...
Rendering and animating in real-time a multitude of articulated characters presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual ...