Field of setsIn mathematics, a field of sets is a mathematical structure consisting of a pair consisting of a set and a family of subsets of called an algebra over that contains the empty set as an element, and is closed under the operations of taking complements in finite unions, and finite intersections. Fields of sets should not be confused with fields in ring theory nor with fields in physics. Similarly the term "algebra over " is used in the sense of a Boolean algebra and should not be confused with algebras over fields or rings in ring theory.
Computer graphicsComputer graphics deals with generating s and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing.
Triangulation (topology)In mathematics, triangulation describes the replacement of topological spaces by piecewise linear spaces, i.e. the choice of a homeomorphism in a suitable simplicial complex. Spaces being homeomorphic to a simplicial complex are called triangulable. Triangulation has various uses in different branches of mathematics, for instance in algebraic topology, in complex analysis or in modeling.
Borel setIn mathematics, a Borel set is any set in a topological space that can be formed from open sets (or, equivalently, from closed sets) through the operations of countable union, countable intersection, and relative complement. Borel sets are named after Émile Borel. For a topological space X, the collection of all Borel sets on X forms a σ-algebra, known as the Borel algebra or Borel σ-algebra. The Borel algebra on X is the smallest σ-algebra containing all open sets (or, equivalently, all closed sets).
Proportionality (mathematics)In mathematics, two sequences of numbers, often experimental data, are proportional or directly proportional if their corresponding elements have a constant ratio. The ratio is called coefficient of proportionality (or proportionality constant) and its reciprocal is known as constant of normalization (or normalizing constant). Two sequences are inversely proportional if corresponding elements have a constant product, also called the coefficient of proportionality.
Graphics softwareIn computer graphics, graphics software refers to a program or collection of programs that enable a person to or models visually on a computer. Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on either vector or raster graphics, but there are a few that operate on both. It is simple to convert from vector graphics to raster graphics, but going the other way is harder.
Motion graphicsMotion graphics (sometimes mograph) are pieces of animation or digital footage which create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology (e.g. thaumatrope, phenakistoscope, stroboscope, zoetrope, praxinoscope, flip book). The term distinguishes static graphics from those with a transforming appearance over time, without over-specifying the form.
Grammatical numberIn linguistics, grammatical number is a feature of nouns, pronouns, adjectives and verb agreement that expresses count distinctions (such as "one", "two" or "three or more"). English and other languages present number categories of singular or plural, both of which are cited by using the hash sign (#) or by the numero signs "No." and "Nos." respectively. Some languages also have a dual, trial and paucal number or other arrangements.
Triangulation (geometry)In geometry, a triangulation is a subdivision of a planar object into triangles, and by extension the subdivision of a higher-dimension geometric object into simplices. Triangulations of a three-dimensional volume would involve subdividing it into tetrahedra packed together. In most instances, the triangles of a triangulation are required to meet edge-to-edge and vertex-to-vertex. Different types of triangulations may be defined, depending both on what geometric object is to be subdivided and on how the subdivision is determined.