Computer architectureIn computer science, computer architecture is a description of the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the description may include the instruction set architecture design, microarchitecture design, logic design, and implementation. The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.
Passive solar building designIn passive solar building design, windows, walls, and floors are made to collect, store, reflect, and distribute solar energy, in the form of heat in the winter and reject solar heat in the summer. This is called passive solar design because, unlike active solar heating systems, it does not involve the use of mechanical and electrical devices. The key to designing a passive solar building is to best take advantage of the local climate performing an accurate site analysis.
Physical Address ExtensionIn computing, Physical Address Extension (PAE), sometimes referred to as Page Address Extension, is a memory management feature for the x86 architecture. PAE was first introduced by Intel in the Pentium Pro, and later by AMD in the Athlon processor. It defines a page table hierarchy of three levels (instead of two), with table entries of 64 bits each instead of 32, allowing these CPUs to directly access a physical address space larger than 4 gigabytes (232 bytes).
Instruction set simulatorAn instruction set simulator (ISS) is a simulation model, usually coded in a high-level programming language, which mimics the behavior of a mainframe or microprocessor by "reading" instructions and maintaining internal variables which represent the processor's registers. Instruction simulation is a methodology employed for one of several possible reasons: To simulate the instruction set architecture (ISA) of a future processor to allow software development and test to proceed without waiting for the development and production of the hardware to finish.