Online Generative Model Personalization for Hand Tracking
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Video-based camera tracking consists in trailing the three dimensional pose followed by a mobile camera using video as sole input. In order to estimate the pose of a camera with respect to a real scene, one or more three dimensional references are needed. ...
In this work, we propose new ways to learn pose and motion priors models and show that they can be used to increase the performance of 3D body tracking algorithms, resulting in very realistic motions under very challenging conditions. We first explored an ...
Given two to four synchronized video streams taken at eye level and from different angles, we show that we can effectively combine a generative model with dynamic programming to accurately follow up to six individuals across thousands of frames in spite of ...
Institute of Electrical and Electronics Engineers2008
This paper describes the effect of Muller-Lyer illusion on a reaching movement just after the visual and haptic/kinesthetic cues are simultaneously presented. First, a standard experiment on this visual illusion is conducted by means of the most typical wa ...
Ieee Service Center, 445 Hoes Lane, Po Box 1331, Piscataway, Nj 08855-1331 Usa2009
This paper presents a video-based camera tracker that combines marker-based and feature point-based cues in a particle filter framework. The framework relies on their complementary performance. Marker-based trackers can robustly recover camera position and ...
We combine detection and tracking techniques to achieve robust 3-D motion recovery of people seen from arbitrary viewpoints by a single and potentially moving camera. We rely on detecting key postures, which can be done reliably, using a motion model to in ...
This paper presents a video-based camera tracker that combines marker-based and feature point-based cues in a particle filter framework. The framework relies on their complementary performance. Marker-based trackers can robustly recover camera position and ...
In this work, we propose new ways to employ 3D-ranging systems in advanced human-computer interfaces and show that they can be used for precise hand-tracking systems aiming at virtual keyboard or mouse applications. We first implement a Structured Light (S ...
In this paper, we present the findings of the Augmented Multiparty Interaction (AMI) project investigation on the localization and tracking of 2D head positions in meetings. The focus of the study was to test and evaluate various multi-person tracking meth ...
In this paper, we present the findings of the Augmented Multiparty Interaction (AMI) project investigation on the localization and tracking of 2D head positions in meetings. The focus of the study was to test and evaluate various multi-person tracking meth ...