Absolute space and timeAbsolute space and time is a concept in physics and philosophy about the properties of the universe. In physics, absolute space and time may be a preferred frame. A version of the concept of absolute space (in the sense of a preferred frame) can be seen in Aristotelian physics. Robert S. Westman writes that a "whiff" of absolute space can be observed in Copernicus's De revolutionibus orbium coelestium, where Copernicus uses the concept of an immobile sphere of stars.
MotionIn physics, motion is the phenomenon by which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an observer, measuring the change in position of the body relative to that frame with a change in time. The branch of physics describing the motion of objects without reference to their cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics.
Special relativityIn physics, the special theory of relativity, or special relativity for short, is a scientific theory of the relationship between space and time. In Albert Einstein's 1905 treatment, the theory is based on two postulates: The laws of physics are invariant (identical) in all inertial frames of reference (that is, frames of reference with no acceleration). The speed of light in vacuum is the same for all observers, regardless of the motion of light source or observer.
Theory of indispensable attributesThe theory of indispensable attributes (TIA) is a theory in the context of perceptual organisation which asks for the functional units and elementary features that are relevant for a perceptual system in the constitution of perceptual objects. Earlier versions of the theory emerged in the context of an application of research on vision to audition, and analogies between vision and audition were emphasised, whereas in more recent writings the necessity of a modality-general theory of perceptual organisation and objecthood is stressed.
Action-specific perceptionAction-specific perception, or perception-action, is a psychological theory that people perceive their environment and events within it in terms of their ability to act. This theory hence suggests that a person's capability to carry out a particular task affects how they perceive the different aspects and methods involved in that task. For example, softball players who are hitting better see the ball as bigger. Tennis players see the ball as moving slower when they successfully return the ball.
SpacetimeIn physics, spacetime is any mathematical model that fuses the three dimensions of space and the one dimension of time into a single four-dimensional continuum. Spacetime diagrams are useful in visualizing and understanding relativistic effects such as how different observers perceive where and when events occur. Until the turn of the 20th century, the assumption had been that the three-dimensional geometry of the universe (its description in terms of locations, shapes, distances, and directions) was distinct from time (the measurement of when events occur within the universe).
TrajectoryA trajectory or flight path is the path that an object with mass in motion follows through space as a function of time. In classical mechanics, a trajectory is defined by Hamiltonian mechanics via canonical coordinates; hence, a complete trajectory is defined by position and momentum, simultaneously. The mass might be a projectile or a satellite. For example, it can be an orbit — the path of a planet, asteroid, or comet as it travels around a central mass. In control theory, a trajectory is a time-ordered set of states of a dynamical system (see e.
Postulates of special relativityIn physics, Albert Einstein derived the theory of special relativity in 1905 from principle now called the postulates of special relativity. Einstein's formulation is said to only require two postulates, though his derivation implies a few more assumptions. The idea that special relativity depended only on two postulates, both of which seemed to be follow from the theory and experiment of the day, was one of the most compelling arguments for the correctness of the theory (Einstein 1912: "This theory is correct to the extent to which the two principles upon which it is based are correct.
Visual perceptionVisual perception is the ability to interpret the surrounding environment through photopic vision (daytime vision), color vision, scotopic vision (night vision), and mesopic vision (twilight vision), using light in the visible spectrum reflected by objects in the environment. This is different from visual acuity, which refers to how clearly a person sees (for example "20/20 vision"). A person can have problems with visual perceptual processing even if they have 20/20 vision.
Motion captureMotion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.