Distance geometryDistance geometry is the branch of mathematics concerned with characterizing and studying sets of points based only on given values of the distances between pairs of points. More abstractly, it is the study of semimetric spaces and the isometric transformations between them. In this view, it can be considered as a subject within general topology. Historically, the first result in distance geometry is Heron's formula in 1st century AD.
Plane (mathematics)In mathematics, a plane is a two-dimensional space or flat surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. When working exclusively in two-dimensional Euclidean space, the definite article is used, so the Euclidean plane refers to the whole space. Many fundamental tasks in mathematics, geometry, trigonometry, graph theory, and graphing are performed in a two-dimensional or planar space.
Distance from a point to a planeIn Euclidean space, the distance from a point to a plane is the distance between a given point and its orthogonal projection on the plane, the perpendicular distance to the nearest point on the plane. It can be found starting with a change of variables that moves the origin to coincide with the given point then finding the point on the shifted plane that is closest to the origin. The resulting point has Cartesian coordinates : The distance between the origin and the point is .
Distance from a point to a lineIn Euclidean geometry, the distance from a point to a line is the shortest distance from a given point to any point on an infinite straight line. It is the perpendicular distance of the point to the line, the length of the line segment which joins the point to nearest point on the line. The algebraic expression for calculating it can be derived and expressed in several ways. Knowing the distance from a point to a line can be useful in various situations—for example, finding the shortest distance to reach a road, quantifying the scatter on a graph, etc.
Euclidean planeIn mathematics, a Euclidean plane is a Euclidean space of dimension two, denoted E2. It is a geometric space in which two real numbers are required to determine the position of each point. It is an affine space, which includes in particular the concept of parallel lines. It has also metrical properties induced by a distance, which allows to define circles, and angle measurement. A Euclidean plane with a chosen Cartesian coordinate system is called a Cartesian plane.
Simultaneous localization and mappingSimultaneous localization and mapping (SLAM) is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location within it. While this initially appears to be a chicken or the egg problem, there are several algorithms known to solve it in, at least approximately, tractable time for certain environments. Popular approximate solution methods include the particle filter, extended Kalman filter, covariance intersection, and GraphSLAM.
Lorentz transformationIn physics, the Lorentz transformations are a six-parameter family of linear transformations from a coordinate frame in spacetime to another frame that moves at a constant velocity relative to the former. The respective inverse transformation is then parameterized by the negative of this velocity. The transformations are named after the Dutch physicist Hendrik Lorentz.
Forbidden graph characterizationIn graph theory, a branch of mathematics, many important families of graphs can be described by a finite set of individual graphs that do not belong to the family and further exclude all graphs from the family which contain any of these forbidden graphs as (induced) subgraph or minor. A prototypical example of this phenomenon is Kuratowski's theorem, which states that a graph is planar (can be drawn without crossings in the plane) if and only if it does not contain either of two forbidden graphs, the complete graph K_5 and the complete bipartite graph K_3,3.
Affine transformationIn Euclidean geometry, an affine transformation or affinity (from the Latin, affinis, "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, an affine transformation is an automorphism of an affine space (Euclidean spaces are specific affine spaces), that is, a function which maps an affine space onto itself while preserving both the dimension of any affine subspaces (meaning that it sends points to points, lines to lines, planes to planes, and so on) and the ratios of the lengths of parallel line segments.
Rotation (mathematics)Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point. Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations, which have no fixed points, and (hyperplane) reflections, each of them having an entire (n − 1)-dimensional flat of fixed points in a n-dimensional space.