Program optimizationIn computer science, program optimization, code optimization, or software optimization, is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources. In general, a computer program may be optimized so that it executes more rapidly, or to make it capable of operating with less memory storage or other resources, or draw less power. Although the word "optimization" shares the same root as "optimal", it is rare for the process of optimization to produce a truly optimal system.
Context-sensitive languageIn formal language theory, a context-sensitive language is a language that can be defined by a context-sensitive grammar (and equivalently by a noncontracting grammar). Context-sensitive is one of the four types of grammars in the Chomsky hierarchy. Computationally, a context-sensitive language is equivalent to a linear bounded nondeterministic Turing machine, also called a linear bounded automaton. That is a non-deterministic Turing machine with a tape of only cells, where is the size of the input and is a constant associated with the machine.
Time complexityIn computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.
Symbol (formal)A logical symbol is a fundamental concept in logic, tokens of which may be marks or a configuration of marks which form a particular pattern. Although the term "symbol" in common use refers at some times to the idea being symbolized, and at other times to the marks on a piece of paper or chalkboard which are being used to express that idea; in the formal languages studied in mathematics and logic, the term "symbol" refers to the idea, and the marks are considered to be a token instance of the symbol.
Interpreter (computing)In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: Parse the source code and perform its behavior directly; Translate source code into some efficient intermediate representation or object code and immediately execute that; Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter Virtual Machine.
Specification languageA specification language is a formal language in computer science used during systems analysis, requirements analysis, and systems design to describe a system at a much higher level than a programming language, which is used to produce the executable code for a system. Specification languages are generally not directly executed. They are meant to describe the what, not the how. Indeed, it is considered as an error if a requirement specification is cluttered with unnecessary implementation detail.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Read–eval–print loopA read–eval–print loop (REPL), also termed an interactive toplevel or language shell, is a simple interactive computer programming environment that takes single user inputs, executes them, and returns the result to the user; a program written in a REPL environment is executed piecewise. The term usually refers to programming interfaces similar to the classic Lisp machine interactive environment. Common examples include command-line shells and similar environments for programming languages, and the technique is very characteristic of scripting languages.
Randomized algorithmA randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are random variables.
Formal systemA formal system is an abstract structure used for inferring theorems from axioms according to a set of rules. These rules, which are used for carrying out the inference of theorems from axioms, are the logical calculus of the formal system. A formal system is essentially an "axiomatic system". In 1921, David Hilbert proposed to use such a system as the foundation for the knowledge in mathematics. A formal system may represent a well-defined system of abstract thought.