Online machine learningIn computer science, online machine learning is a method of machine learning in which data becomes available in a sequential order and is used to update the best predictor for future data at each step, as opposed to batch learning techniques which generate the best predictor by learning on the entire training data set at once. Online learning is a common technique used in areas of machine learning where it is computationally infeasible to train over the entire dataset, requiring the need of out-of-core algorithms.
Single-board computerA single-board computer (SBC) is a complete computer built on a single circuit board, with microprocessor(s), memory, input/output (I/O) and other features required of a functional computer. Single-board computers are commonly made as demonstration or development systems, for educational systems, or for use as embedded computer controllers. Many types of home computers or portable computers integrate all their functions onto a single printed circuit board.
Low-power wide-area networkThis needs to include cellular LPWAN technologies such as NB-IoT, LTE-M, Cat-M1 A low-power, wide-area network (LPWAN or LPWA network) is a type of wireless telecommunication wide area network designed to allow long-range communication at a low bit rate between things, such as sensors operated on a battery. The low power, low bit rate, and intended use distinguish this type of network from a wireless WAN that is designed to connect users or businesses, and carry more data, using more power.
Aging of JapanJapan has the highest proportion of elderly citizens of any country in the world. 2014 estimates showed that about 38% of the Japanese population was above the age of 60, and 25.9% was above the age of 65, a figure that increased to 29.1% by 2022. By 2050, an estimated one-third of the population in Japan is expected be 65 and older. The aging of Japanese society, characterized by sub-replacement fertility rates and high life expectancy, is expected to continue.
Level (video games)In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations.
BlackfinThe Blackfin is a family of 16-/32-bit microprocessors developed, manufactured and marketed by Analog Devices. The processors have built-in, fixed-point digital signal processor (DSP) functionality supplied by 16-bit multiply–accumulates (MACs), accompanied on-chip by a microcontroller. It was designed for a unified low-power processor architecture that can run operating systems while simultaneously handling complex numeric tasks such as real-time H.264 video encoding.
UltraBatteryUltraBattery is a trademark of the lead-acid battery technology commercialized by Furukawa Battery Co. Ltd. UltraBattery has thin carbon layers on spongy lead active material for negative plates. The original idea that combines ultracapacitor technology with lead–acid battery technology in a single cell with a common electrolyte came from the Commonwealth Scientific and Industrial Research Organisation (CSIRO).
Platform gameA platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines.
SPSSSPSS Statistics is a statistical software suite developed by IBM for data management, advanced analytics, multivariate analysis, business intelligence, and criminal investigation. Long produced by SPSS Inc., it was acquired by IBM in 2009. Versions of the software released since 2015 have the brand name IBM SPSS Statistics. The software name originally stood for Statistical Package for the Social Sciences (SPSS), reflecting the original market, then later changed to Statistical Product and Service Solutions.